This document presents a general concept of content of files in MASTER.DAT. Most of them are self-explanatory.
Files | Description
art\cuts\*
| Movies and movie control files.
| art\heads\*
| Talking heads
| art\intrface\*
| Interface,including worldmap image files.
| art\inven\*
| Images of items (in the inventory).
| art\items\*
| Images of items (laying on the ground).
| art\misc\*
| Special effects (like explosions...)
| art\scenery\*
| Scenery (like crashed vertibirds...)
| art\skilldex\*
| Graphic cartoon shown for each skill/trait/stat in character screen
| art\splash\*
| Splash images (when loading the game)
| art\tiles\*
| Tiles
| art\walls\*
| Walls
| data\*
| Files in this directory are extremely important. They are commented
text files, and they control a lot of goings-on of the game. Much hacking
with these files yet remains to be done. I suggest you extract and inspect
them by yourself.
| maps\*
| Maps of towns/cities.
| premade\*
| Stat files of pre-made characters. When you select NEW GAME, there are
3 pre-made characters, remember?
| proto\*
| Stat files of critters/items/tiles... etc
| scripts\*
| Compiled scripts. Needless to say, these files are essential to the
whole game, but the format is unknown.
| sound\*
| Sound bytes
| text\english\cuts\*
| Subtitles shown in movies
| text\english\dialog\*
| Dialogs. Each dialog file corresponds to one compiled script file.
Example: text\english\dialog\acbrahmn.msg corresponds to
scripts\acbrahmn.int
| text\english\game\*
| Messages | |
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