================================================ Mapper2 for Windows 95/98/Me/NT/2000/XP Version 0.97a Copyright © 1998-2002, Dims, TeamX. ================================================ September 23, 2002 ======== CONTENTS ======== - About Mapper2 - System Requirements - Installing Mapper2 - Using Mapper2 - Contacting Us - What's New - Credits ================ About Mapper2 ================ Ìapper2 is small on sizes utility created for processings and creating of own changes into game maps Fallout1 And Fallout2 by all wishing them to modify:) With the help of the program it is possible to change, to edit or (To make absolutely new maps - in due course) on which in further it is possible to play these games. To regret, Mapper yet does not allow at Simultaneous changing of map, to bring in also change in scripts of essences located on it (which determine their behaviour and reaction). Watch for the further versions of the utility. :) =================== System Requirements =================== - CPU Pentium2 and higher - Windows 95/98/Me/NT4.0/2000/XP - DirectX 3.0 and higher - 64 MB RAM - 800 MB of Free place if make unpacking ===================== Installing Mapper2 ===================== - Unpack a file mapper2.exe from archive mapper.zip and start. - The site of an executed file can be any and not depend on a presence(finding) of the game (whether it be Fallout 1 or Fallout2). - It is necessary to mention that the program Mapper2 uses the register Windows only For preservation of ways to files - resources and therefore does not leave In the registry more any records. ============= Using Mapper2 ============= All features of work and using of the program Mapper2 are taken From the answers of his founder on a forum Fallout.ru to the address of topic: http://www.fallout.ru/forum/Forum12/HTML/000117.html And also personal experience of work with the program.:) First of all it is necessary to say that the program can work as With dat-files directly, and unpacked resources taken from The given dat-files (master.dat, critter.dat) .Volume of unpacked Resources about 800 MBYTES. *** Unpacking *** For Fallout1 it is possible to unpack with help of the programm from Abel F1Undat.exe And key of the program " F1Undat -es master.dat ". (it must be wrotten in command line) That it is necessary to unpack: From the root catalogue: a file color.pal From the catalogue art: directories intrface, inven, items, misc, scenery, tiles, walls The catalogue Proto.All. From a file critter.dat such unpacking is required only for a folder Art\Critters With help of a key " f1undat -ep critter.dat art\critters " I.e. is taken only from catalogue art: a directory critters. For Fallout 2 such unpacking can be made with help of program DatExplorer : http://www.hot.ee/fallout/datexpl.zip *********** Buttons of the menu. *** Configuring [button Configuration] *** Important part of configuring , to specify way to resources correctly. The first way should be established on a directory where Fallout placed, i.e. to dat-files. If you have made it correctly, those all dat-files are displayed on lines below. If you use the unpacked data that leave the first way Empty, and in second specify a way to a folder with the unpacked files. It is impossible to choose the root catalogue. If you made it correctly then Mapper will offer you to open any map and to begin updating. *********** Buttons of the top menu. The buttons of the top menu are divided into 3 groups characters of Their actions. The first group is submitted by base buttons by such as: to create new File to open a file of a map (*.map a file) ,Save and Save as... Work of the button a configuration we already have considered. The second group of buttons is intended for direct work with a map. The button Switch to move mode (Hand) is intended for viewing and movement The map in a window of Mapper. 3 Buttons " Switch to select Roof ", " Switch to select Object " and " Switch to select Floor " are intended accordingly for a choice (Allocation) of a roof, objects and floor. In "Select" mode (anyone they can be overlooked ) property of objects And to change them, and it is possible to allocate group of objects and to remove them. The options of a choice of group of objects basically are intended for their mass Removals(distance), which can be made by the button Del or choice button "Delete" on pressing the right button of a mouse on them. NB! While selecting a floor and the ceiling is impossible, one kind works only - Selection of objects. Following 3 buttons " Draw Floor ", " Draw Objects ", " Draw Roof " are intended Accordingly for drawing on a map of subjects of a floor, objects (including subjects And people) and blockings. The modes draw floor and draw roof are intended only for drawing tiles. (All subjects from a bookmark of the bottom menu "Tiles") here enter. The third group of buttons is intended for display or concealment of objects divided Accordingly into groups. For example it is possible to hide / reveal the characters or subjects laying on a floor. (Only 7 different groups) *********** Buttons of the bottom menu. In the bottom part of the screen under a map a series of bookmarks is submitted Containing objects grouped on classes. These objects it is possible To use and to bring in on a map making thus unique locations or editing old. On the right two buttons - switches under the name from below are located " Show local Objects " and " Show global Objects " .By default, The button of display of local objects is included always. (Local are those objects which are present on this map. These local objects are a subset or part of global objects). If it does not suit you for some reason, you can be switched to a choice of display all objects having pressed " Show global Objects ". They automatically occur in local group in addition of the new objects on the map. But they do not disappear any more from there in a case of remove. *********** Addition of a new map in game. To insert a new map in fallout, there is a small problem In restriction of the game. It checks the numbers of the maps before loading. If the errors occur it is necessary to use patch, Removing restriction in the quantity of used maps in Fallout. *********** Insert own tiles and items. Actually it is very simply to insert new tiles , it is necessary to add In a file "tiles.lst" (in the end of a file) names of files of tiles. And put these tiles (in FRM-format)in a directory art/tiles. After that, load mapper2 and in the navigator on Tabs named TILES you will see own tiles. You should place new "tiles.lst" and pictures of tiles in the appropriate directories to all this art could be seen in Fallout. ============= Contacting Us ============= Questions? Comments? Suggestions? Bug reports? Don't hesitate to contact us. WWW: http://www.hot.ee/fallout http://www.fallout.ru ========== What's New (History) ========== Version 0.97a - Work with inventory (Add, Remove, Change) Version 0.96g - Advanced Log. (If you have problem with DirectX.) - Put item from inventory tab into map. - Show object description from MSG file. Version 0.96f - Log support. (mapper.log create in own directory.) - Fixed bug with opening Fallout1 maps. - Some little bugs fixed. Version 0.96e - Adding inventory tab. - Viewing object inventory. - Some bugs fixed. Version 0.96dx - Full processing work in Windows 95/98/Me (Thanks to Abel) - Full support of DAT-files from Fallout1. - Eror free loading and editing of Fallout1 maps. - On selected objects drawing a contour. Version 0.96b - Added button "Save As ..."; - Corrected error with saving file,if selection don't removed. - Corrected error with adding objects. Version 0.96a - Adding objects; - Changing properties of objects; - Deleting objects; - Drawing tiles (floor and roof); - Saving into file; - Little bit changed navigator; - Many bug fixes. ======= Credits ======= All rights reserved by Dims , TeamX DirectX support by Abel, TeamX