Features: 19 new
locations, custom weapons, missions, dialogs and more. This is not an add-on, it
is a campaign all its own.
What the mod is about: In
this mod you are not the chosen or vault dweller, but a simple mercenary warrior
that goes around the wasteland looking for missions/jobs. All missions/jobs are
redoable and are intended to be done multiple times. In this sequel of wasteland
merc we have taken MMORPG elements to the max in the fallout 2 setting. You are
forced to balance your skill points betwen crafting skills (outdoorsman, repair,
science, doctor), thieving skills (sneak, lockpick) and combat skills or you
can't make it that far.
Here are some of the new features in
Wasteland Merc 2:
*Mining with the outdoorsman skill by using a
pickaxe or drill on rocks in mines.
*Crafting with the science, repair and
doctor skills in your factory.
*Fishing in water on coasts with outdoorsman
skill by using a fishing rod.
*Boxes in combat locations drop random loot and
are locked and sometimes even trapped.
*Cooking by using raw food on any of
the ovens.
*A huge number of missions with only money as the
reward.
*More Advanced Black market locations that will help you transport
ore by giving you certificates and alot more overpriced resource and experience
sellers. There's even a doctor npc who can advance your stats for big
money.
*You have to hunt for food or you'll have nothing to heal with. So
alot of game play will take place in the wasteland hunting for brahmin, rats and
geckos then cooking their meat.
*Enemies that are armed with guns and carry
ammo will not drop them if they die. The only way to loot their ammo and guns is
if you kill them in really special ways. This makes explosives and laser weapons more
useful.
**Installation: Backup your fallout 2.exe and
"fallout 2/data" folder and replace them with ones that come with this mod and
you're ready to go. Also if patch000 file exist in your folder rename it to
something else or move it to another folder. We are aware that there might be
some minor bugs in the mod and we will fix those if we ever make an update for
this mod.
Credits:
Haris Tojaga:
Direction,
Production, Mapping, Engineering
Contact at http://wastelandmerc.atspace.com/
Miran
Tojaga:
Lead Scripting
Contact at http://wastelandmerc.atspace.com/
Carl
Ratcliff:
Lead Dialog Writer, Proof Reading
Contact at http://pcgames.atspace.com/
John
Dunn:
Lead Custom Graphics Artist
Contact at http://www.john.dunn.dsl.pipex.com/portfolio/homeport.html
Simon Lindmark :
Additional Custom Graphics
Contact at actionboy@bredband.net
Big thanks to the people who volunteered for the static talking head pictures. In
return we promised not to give out any personal information about them and all
their names in-game are fake and fictional. Their in-game dialog has no
connection to their real life personality.
P.S. We hope you have as much
fun playing this mod as we had making it.