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Autor: chiquita
Text: \"Nudných rozhovorů\"? Tak k tomu není asi potřeba nic dodávat...

Mimochodem úryvek z Fallout Bible:
Essentially, what needs to be done (and I\'m using an NPC\'s dialogue as an example), you essentially
write one dialogue that\'s three to four dialogues in one, and you do \"character checks\" at various points
to see where the dialogue goes (i.e., if your Intelligence is low, you go here, if your Speech skill is high,
you go here, if you\'re carrying a gun, you go here, and so on). It\'s a lot of work, and it requires that you
design out all three to four of those paths completely so each player type gets a different experience.
For quests, you do the same thing - you design it (at least) three different ways so a player of different
skills can solve it.

Kdyby takhle uvažovali i v Bethesdě, hned by hra vypadala jinak (líp). Z toho textu jde vycítit, že to Avellone považuje v RPG za samozřejmost.
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